World of Darkness: Tenebris Raptis
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World of Darkness: Tenebris Raptis

This is a OWoD Revised IRC RPG set in the dark future of 2095. On irc.darkmyst.net
 
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 Psychic: Decipher

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Avy
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Avy


Posts : 421
Join date : 2010-01-30
Age : 47
Location : Australia

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PostSubject: Psychic: Decipher    Psychic: Decipher  I_icon_minitimeFri Jul 02, 2010 3:44 pm

Decipher is the power of the mind to take in and analyse information that it is presented with. With a but a touch or hearing the psychic can absorb any data in various formats and decipher its meaning. Language barriers no more, hidden codes are seen for what they really are. Entire volumes of information are absorbed at the speed of thought.

Intelligence + Enigma

*Language
The psychic is not able to speak the languages he hears but he can understand the clearly. Once activated he can even understand the code of music.

System: The number of successes equals the duration the psychic can understand what is heard around him if he does not speak the language. In addition submersion is the key to learning. Languages bought from cost current rating only.

1 Success – one round
2 Successes – 3 rounds
3 Successes – one scene
4 Successes – one hour
5 Successes – one day

**Analyze Book
By touching a volume the psychic can absorb the information within and hold the knowledge for a number of hours per success before it is pushed out of the mind. This potentially gives the psychic a number of temporary knowledge points that can be rolled like any other knowledge. Once the time is up the knowledge fades.

System: The number of successes rolled needs to be split up in to Knowledge Level and duration.

1 Success – one scene
2 Successes – 1 hour
3 Successes – 2 hours
4 Successes – 3 hours
5 Successes – 4 hours

***Analyze Structure
By touching a object the psychic can absorb the structural/chemical properties about the object and know not only how it is made but how to use it. He can hold the knowledge for a number of hours per success before it is pushed out of the mind. This potentially gives the psychic a number of temporary knowledge points that can be rolled like any other knowledge. Once the time is up the knowledge fades.

System: The number of successes rolled needs to be split up in to Knowledge Level and duration.

1 Success – one scene
2 Successes – 1 hour
3 Successes – 2 hours
4 Successes – 3 hours
5 Successes – 4 hours

****Applied Knowledge
By touching a volume the psychic can absorb any information within and hold the knowledge for a number of hours per success before it is pushed out of the mind. This potentially gives the psychic a number of temporary Ability points that can be rolled like any other Ability. Once the time is up the knowledge fades. After all there are how to books for everything.

System: The number of successes rolled needs to be split up in to Knowledge Level and duration.

1 Success – one scene
2 Successes – 1 hour
3 Successes – 2 hours
4 Successes – 3 hours
5 Successes – 4 hours

*****Dual Thought
The psychic is able to take quick and complete control of a situation with this power, the psychic is able to divide his attention to completely separate tasks without problems. Dual Thought expands the casters concentration to the point that focus upon multiple goals is possible.

System: Successful use of Dual Thought allows the psychic to take a number of extra action equal to his Wits during his turn. This is restricted to mental actions, this can include a mental psychic power or the contemplation of some problem. If the psychic is using all actions to solve a problem, he has  separate dice pools to draw from for each action. These actions happen at the same time, as determined by the initiative rating of the character.
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