World of Darkness: Tenebris Raptis
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World of Darkness: Tenebris Raptis

This is a OWoD Revised IRC RPG set in the dark future of 2095. On irc.darkmyst.net
 
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Avy
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Avy


Posts : 421
Join date : 2010-01-30
Age : 47
Location : Australia

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PostSubject: Character Creation   Character Creation I_icon_minitimeMon May 05, 2014 2:36 pm

Werewolf: the Apocalypse
Character creation

EVERYONE NEEDS TO READ HOUSE RULES BEFORE THEY START.

Step 1
The first thing you need to do is selecting a Concept. This is what the character is and does. It will help provide the fundamental idea that will help everything else fall into place.

Step 2
Selecting the Tribe. This is a vital part of the character and lays the foundation. Some Tribes are more complicated than others Some are restricted. If you need advice talk to and ST, this is what we are here for. If you require a sheet speak to an ST.

See Tribes for more details.

Step 3
Filling out the sheet.

Attributes: Physical, Social, and Mental.  Now there are three set of points to put into each 7/5/3. These are referred to the Primary group, the Secondary group and the Tertiary group. It is up to  you to decide which group goes to what set of Attributes, Physical, Social and Mental.

Note: each dot represent how good the character is. 1 dot being poor and 3 dots being above average.

Note: This is an example. “If you choose Physical as your primary you can't opt  to spend 6 out of the seven and choose to place the 6th point in your Mental”.  You have to spend the full amount in what you select.

Note: Every attribute begins at 1, the first point is free in Attributes.

Step 4
Abilities: Talents, Skills and Knowledge’s. This time the points go 13/9/5…Primary Secondary and Tertiary so select wisely as this is what your character can do.  If you need help talk to an ST and they will explain what skills allow you to do what.

*Secondary Abilities are available, read the rules on them before you choose to use them. Remember STs have the final approval on these.

Note: No Ability can be over 3 dots unless you have ST approval.

Note: Academics refers to your characters schooling. No dots in this Knowledge means no school for them.


Step 5
Choosing a  Breed: Werewolves come from one of three breeds. This is because most Garou grow up as normal humans or wolves and do not know that they are until they are in their late teens – or at around 16 in homids and 2 years in lupines.

Homid:
Born as a human from a human mother you grew up thinking you were a normal man or woman.Initial
Gnosis: 1
Beginning gifts: Persuasion, Smell of man

Metis:
Born from the union of two Garou, all metis are malformed and sterile. One deformity must be chosen at character creation. Possible deformities are given below.
Gnosis: 3
Beginning gifts: Create Element, Sense Wyrm

Lupus:
Born in the wilderness from a wolf mother you grew up thinking you were a normal canine.
Gnosis: 5
Beginning gifts: Heightened senses, Leap of the Kangaroo

Step 6
Choosing an Auspice: Auspice is simply the moon the Character was born under. The following are basic examples.
See Auspice form more details.

Ragabash: The New Moon- Trickster
Initial Rage: 1
Beginning Gifts; Blur of the Milky Eye, Open Seal, Scent of Running Water.
Beginning Renown: 3 in any combination

Theurge: The Crecent moon- Shaman
Initial Rage: 2
Beginning Gifts: Mother‘s Touch, Sense wyrm, Spirit Speech.
Beginning Renown: 3 Wisdom

Philodox: Half Moon - Judge
Initial Rage: 3
Beginning Gifts: Resist Pain, Scent of the true form, Truth of Gaea
Beginning Renown: 3 Honor

Galliard: Gibbous Moon - Moon Dancer
Initial Rage: 4
Beginning Gifts: Beast Speech, Call of the Wyld, Mindspeak
Beginning Renown: 2 Glory, 1 Wisdom

Ahroun: Full Moon - Warrior
Initial Rage: 5
Beginning Gifts: Razor claws, Inspiration, The falling touch
Beginning Renown: 2 Glory, 1 Honor
Spending Freebies

Step 7
Renown is a measure of a Garou's place in society. Please remember all Starting Characters begin at Rank 1.

Wisdom: In many ways, a reputation of Wisdom is incompatible with a reputation of Glory, but not always. A person with high Wisdom is thought to possess keen senses of judgment and discretion, as well as erudition and the ability to discern between truth and falsehood. Wisdom is gained only by proving one's judgment and knowledge in the face of crisis.
Most Garou who have a high wisdom rating are veterans, elders and other experienced and old people, as it takes time to truly be acknowledged as a wise person. Theurges in particular draw on this form of Renown.

Honor: Garou gain Honor renown by upholding the ways of the Garou, showing respect to each other, and serving Gaia even when requires great sacrifice. Performing the Rites of the Garou often brings honor to the ritemaster. Helping to defend caerns, fetishes, people, or other places from the Wyrm brings honor to a Garou. Keeping Kinfolk safe and ensuring that the next generation of Garou are raised well bring Honor to a Garou.
Philodox and Ahroun are expected to strive after Honor. Philodox pursue it as their primary source of renown, while Ahroun pursue it as a secondary source

Glory: As Gaia's warriors, Garou place a high value on Glory renown. Glory is generally earned by proving oneself in battle. The most direct way if through seeking out minions of the Wyrm and destroying them, but there is also Glory (and Honor) to be found in dutifully serving at a caern and defending it from enemies. Glory can also be earned by recounting tales of battles so that other may learn about their enemies.
Ahroun and Galliard focus on Glory renown

Step 8
Backgrounds: You get 5 points spend. Study the list and choose wisely. Don’t forget Resources – without this your character has NO money or income.

Note: All Backgrounds need to be explained and some require ST approval.

Step 9
Rage, Gnosis, Willpower
See as follows: Your Auspice determines your Rage, Your Breed determines your Gnosis, and your Tribe determines your Willpower

Step 10
Merits and Flaws: These are not vital or mandatory for the character. Merits and Flaws provide that little bit extra flash and can be incredibly fun.

To make this fair we have to cap them. As Flaws are free and add to the Freebie point score (see Step 10) the maximum you can take for this benefit is 7. Any more than 7 will not count toward extra Freebie points.

Merits have to be bought with Freebies, these are not free and we generally like to see a maximum of 7 points in total here. Many choose to balance their Merits and Flaws.

Step 11
Freebie Points:  have 15 of these to spend anywhere on your sheet. They will allow you to increase your Willpower or anything else you feel you are lacking. The following table will tell you what costs what.

Note: All Freebies spends must be noted down so we can see what you have spent where.

Note: Freebies can be used to increase anything above what is stated in House Rules.

Attribute - 5 Freebies per dot
Ability - 2 Freebies per dot
Gidts - 7 Freebies per dot (On Starting Lvl 1 Gifts only)
Background - 1 Freebies per dot
Gnosis - 2 Freebies per dot
Rage - 1 per dot
Willpower - 1 per dot


FINISHED

Well that was New Babylon's 11 easy steps for Character Creation. Now the sheet is done all you have to do is write the Biography. If you are having trouble with what to write check out Question and Answers section or talk to an ST. Then Send the Sheet and the Biography to babylon.submissions@gmail.com for final ST approval. Give us a nudge once its sent and we will check it out as soon as we can.
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