World of Darkness: Tenebris Raptis
Would you like to react to this message? Create an account in a few clicks or log in to continue.

World of Darkness: Tenebris Raptis

This is a OWoD Revised IRC RPG set in the dark future of 2095. On irc.darkmyst.net
 
HomeGalleryLatest imagesSearchRegisterLog in

 

 House Rules for Secondary Abilities

Go down 
AuthorMessage
Avy
Admin
Avy


Posts : 421
Join date : 2010-01-30
Age : 48
Location : Australia

House Rules for Secondary Abilities Empty
PostSubject: House Rules for Secondary Abilities   House Rules for Secondary Abilities I_icon_minitimeSun Feb 07, 2010 6:50 am

Secondary abilities are more specialized versions of Primary abilities. In this game they cost the same as Primary abilities, BUT when used the rolls are made with a -2 to the difficulty. ST's must clear the Secondary ability when initially purchased. No Secondary Ability can be higher than its Primary Ability counterpart. For example if you want the Secondary Ability of Toxicology then you firstly need the Primary Ability of Science. If you have any problems figuring out what Secondary Ability is grouped form what Primary Ability please talk to an ST.
Back to top Go down
 
House Rules for Secondary Abilities
Back to top 
Page 1 of 1
 Similar topics
-
» Secondary Abilities: Talents
» Secondary Ability: Skills
» House Rules For Demon
» House Rules: Resisting Sphere Effects
» Innate Abilities

Permissions in this forum:You cannot reply to topics in this forum
World of Darkness: Tenebris Raptis :: Character Creation :: Backgrounds & secondary abilities-
Jump to: